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Museum
goers press themselves against the blendid Collectives
interactive work Touch Me (the Netherlands, 2004).
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Marnix
de Nijs Beijing Accelerator (the Netherlands, 2006)
.
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Visitors
to Synthetic Times found themselves under surveillance in
David Rokebys installation Taken (Canada, 2002).
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MEDIA art has a very short history on Chinas mainland,
where more traditional forms such as painting and sculpture tend
to hold sway. So the arrival of a major survey of global media
art practice at Beijings National Art Museum of China (NAMOC)
set the local art world abuzz in the lead up to the Olympic Games.
What is media art? Broadly defined, it is art that utilizes contemporary
technology and/or reflects upon the role of technology in modern
life. Zhang Ga, a China-born, New York-based artist, curator and
teacher, has made it his mission to bring the latest media art
practices to China over the past few years. I was in China
in 2003 and I looked around in Chinese universities and talked
to a lot of artists, recalls Zhang. I realized their
understanding of new media art really remained at the level of
DVDs, digital photography, a little bit of 2D interaction and
flash. I thought it was important to introduce some of the most
cutting edge, current media art production to China.
During that visit, Zhang was invited by Tsinghua University to
help introduce media art practices to Chinas arts and academic
community, which led to the inaugural Beijing International New
Media Art Exhibition and Symposium in 2004. The event was repeated
in 2005 and 06. The director of the National Art Museum
of China, Fan Dian, then asked Zhang Ga to curate an exhibition
of media art to be staged in the lead up to the Beijing Olympic
Games. Zhang spent two years sourcing the best work from around
the world, and on June 10 this year the Synthetic Times
exhibition was unveiled.
Talking Heads and Surveillance Cameras
Visitors knew Synthetic Times was going to be something different
before they even entered NAMOC. The giant arches of Edwin Van
der Heides Pneumatic Sound Field (the Netherlands, 2006)
straddled the museums entrance, forming an enormous tunnel.
The arches held dozens of pneumatic valves, releasing air to produce
spluttering, crackling sounds like static. Every so often the
static reached a shattering crescendo, like a swarm of electric
cicadas singing in the summer heat, and then fell into silence.
The work was an aurally challenging representation of information
overload in the modern age.
In one of the museums first galleries, visitors were greeted
by an enormous face grinning down from the wall. This was Prosthetic
Head (2003-08) by Australian artist Stelarc. Museum-goers could
chat to the virtual being via a keyboard in front of the screen.
To the delight of onlookers, the giant head answered any question
they cared to pose, including where he was from and whether he
had a girlfriend. Unfortunately, he was only programmed to communicate
in English, but Chinese audiences seemed to enjoy the interaction
nonetheless.
Another popular interactive work was Touch Me (blendid [Collective],
the Netherlands, 2004), in essence a giant scanner fixed to the
museums wall. Every so often a bright shaft of vertical
light passed across the scanner and recorded a ghostly impression
of spectators who pressed themselves against the glass. With each
new sweep of light the previous image was erased and new impressions
recorded. If no-one pressed against the glass, the screen cycled
through old images, creating a layering effect akin to a series
of digital Turin Shrouds. Initially amusing and a lot of fun,
the blurry indistinct images took on a haunting air after a time,
like ghosts from the past trying to reach into the present.
Mariana Rondons You Came with the Breeze - 2 (Venezuela,
2007-08) was similarly based on fleeting images. Two robot arms
suspended from a large metal frame each ended in a ring roughly
the size of a football. The rings were continually dipped into
bowls of soapy fluid, before being swung into the center of the
frame, where fans blew on the liquid to form giant bubbles. Mist
sprayed into the bubbles and shimmering images projected from
the rear briefly appeared on the water droplets, before the bubbles
burst, the mist dissipated and the entire process began again.
Images included a baby, a giant eye and, rather incongruously,
a chicken. In the corner of the metal frame, indistinct naked
figures were projected onto a solid plastic sphere, creating the
effect of human forms swimming in a fish bowl. The work beautifully
evoked the transient nature of images, suggesting that for all
our archival technologies, time is always at work and eroding
our attempts to fix memories.
Beijings rapid modernization inspired Marnix de Nijs
Beijing Accelerator (the Netherlands, 2006), which comprised a
giant metal arm on a central pivot. A seat and small joystick
were positioned above the fulcrum, while a screen faced the seat
from one end of the arm. Sitting in the center, gallery-goers
could make the arm spin using the joystick, while a 360-degree
view of a virtual cityscape played out before them. A literally
dizzying work embodying Beijings frenetic pace of development.
Having circled the museums entire ground floor, visitors
encountered David Rokebys Taken (Canada, 2002), a graphic
demonstration of how surveillance technologies are used to monitor,
record and classify individuals in crowded public spaces. Two
large screens sat side by side on a wall. The right side featured
a fuzzy yellow surveillance image of the crowd in front of the
work, their image relayed via a small camera in the corner. It
took some time to realize that while the image depicted gallery
patrons in real time, it also retained traces of past observers
in the form of ghostly shadows. Periodically a small rectangle,
akin to a gun-sight, would single out an individual on screen,
and relay a close-up of him or her to the blue-toned screen on
the left. Words and phrases, sometimes amusing, sometimes sinister,
flashed above the close-ups, such as Unconcerned,
Completely Convinced, Implicated, and
Deeply Suspicious. Periodically a mosaic of the close-ups
appeared.
This is just a tiny sample of the dozens of works that delighted
and intrigued visitors at Synthetic Times. The exhibition also
elicited considerable excitement among Beijings creative
community. Curator Zhang Ga hopes the comprehensive survey of
international media art practice will have an impact on local
artists, who Zhang believes have been affected by the inflated
prices currently being paid for Chinese contemporary art. Because
of the auction market it seems very easy to make art, he
says. Everybodys making so much money, without really
reflecting on what they actually contribute to the language of
art. And I think Synthetic Times will probably act as a wakeup
call to let people realize there are works that are very
sincere, very serious, and require a lot of dedication and research
and experimentation, and that dont take such an easy approach.
More generally, Zhang hopes Synthetic Times will achieve what
all the best art strives for to enlarge peoples imagination
and worldview. Art is something that changes you over time;
the way you look at the world, and eventually the way you perceive
reality. And that eventually opens up new possibilities and perspectives.
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