In the Mood for Mahjong

By INESA PLESKACHEUSKAYA

Mid-Spring till the end of autumn is the mahjong (or majiang as it is pronounced) season in China. Courtyards in modern high-rises resound to the clacking of tiles being shuffled and arranged, and the occasional cry of “Hula!” (I win!). Majiang is a highly addictive game of chance for four players. It is not uncommon for gaming sessions to carry on for 20 hours or more, as demonstrated in the famous Wang Kar-Wai movie In the Mood for Love, when the main character’s neighbors play majiang non-stop for several days. These days it is a game that is played not only on the narrow streets of Chinese cities, but nearly everywhere in Asia. There are also majiang websites visited by virtual communities of mahjong devotees, and shops both real and virtual that sell mahjong sets fashioned out of anything from chocolate to jade to ivory.

So, where did it come from and when?

In terms of traditional Chinese culture, majiang is a relative newcomer. Historians have traced its origins to a card game with similar rules played in 800 AD. But the game as it is now known, played with tiles, appeared only at the end of the XIX century. Its popularity spread to the Western World through residents of Shanghai’s foreign concessions in the 1920s, who found it as compulsive a pastime as their indigenous neighbors.

Majiang tiles remind me of the dominoes played by senior citizens of my native Belarus, except that they have exotic markings in addition to dots. The game is also referred to as moving or laying bricks as playing it entails construction of a wall of sorts.

There are several theories as to the game’s origins. The most interesting is that it was invented by a military strategist who used tiles bearing pictures to construct military formations.

The full majiang set has 144 tiles. They comprise 36 sticks, or bamboos, numbered 1 to 9, each number having 4 sticks; 36 dots or circles, also numbered 1 to 9 with 4 to each number; 36 wan (ten thousand) numbered 1 to 9, with 4 for each number; 12 decorations: comprising 4 red, green and white dragons each; 16 winds: 4 each for the north, south, west and east winds; and eight flowers that are dealt after the game has started.

The stick, or bamboo, represents a spear; the dot a shield; and the wan characther troops. The eastern, western, northern and southern winds represent the general guardians of the four gates. The character zhong, which means both center and China, acts as commander, and fa as the officer announcing orders given by superiors to all ranks of troops. Blank tiles denote detachments in reserve.

Each player has 13 tiles. The aim of the game, similar to that of gin rummy and poker, is to make sets and flushes. The winner is the first player to show four sets of three tiles and two of a kind. This result is achieved in various ways, according to where in China the game is being played, or even in which of the many Mahjong communities in one city.

Playing one’s first game of majiang is a daunting experience, particularly for the Western novice. Experienced players often don’t need to look at the tiles as just a touch tells them its picture. The only way to cheat is to hide a tile up a sleeve, which is why many men players do not wear a shirt at all: on the one hand the weather is too hot, and on the other it makes secreting a tile impossible. According to the formal rules, players do not speak to people other than those they are playing, and make their moves rapidly and irrevocably. Winners and losers evince neither joy nor disappointment and, very important, no player becomes indebted.

Majiang is and always has been a game of chance, although nowadays matches are generally substituted for cash. Sometimes small wagers are made, but the main aim of the game is the excitement it generates. You won’t make a fortune playing majiang in China but you might win enough to treat your company of players to a beer or a pot of fragrant tea.

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